Goosechase is a solid, well-known scavenger hunt platform — and for many teams more than they need to pay. EventBattle runs the same photo-mission format at one flat price per game: no event packages, no annual licences.
Public list prices as of July 2026. Always check both pricing pages for current rates.
| EventBattle | Goosechase | |
|---|---|---|
| Free tier | 3 players, 30 tasks, 1 day | 3 players, 24 hours |
| Single event, 10 players | $29 (Party plan) — $2.90 per player | $99 per event — $9.90 per player |
| Single event, 25 players | $59 (Battle plan) — $2.36 per player | larger event package or annual licence |
| Large events (up to 500 players) | $2.50 per player (Individual plan) | annual department licence (up to $9,999/yr for 250 players) |
| Pricing model | pay per game, no subscription | per event or annual licence |
| Task templates & library | ready-made presets, unlimited own tasks | large template and mission library |
| Team mode | individual players — teams share a device or play under a team nickname | native team and individual modes |
| Setup | self-serve web configurator, ~5 minutes, no sales call | self-serve, sales contact for larger licences |
Sources: goosechase.com/pricing — verified July 2026.
Try it – it's free Free for up to 3 players — no credit card needed.
Players join with a 4-character code, complete photo tasks, and climb a live leaderboard — here is the app they will see.
The game format carries over almost one to one: you write photo tasks, players join on their phones, and a live leaderboard scores the event. Rebuilding a mission list in EventBattle's task editor is copy-paste work — each task has a title, description, points, and an optional photo-proof requirement.
Two things work differently. EventBattle has no template library, so you start from a preset or your own list rather than browsing ready-made missions. And players compete individually — a team shares one device or a team nickname instead of Goosechase's native team mode. What you gain is the pricing model: one flat price per game, no event package, no annual licence, and the whole setup stays self-serve up to 500 players.
For single events, substantially: a 10-player game costs $29 on EventBattle versus $99 on Goosechase, and 25 players cost $59 versus a larger event package or annual licence. If you run many events every year, Goosechase's annual licences can close that gap.
Yes. EventBattle's free plan covers 3 players, 30 tasks, and a 1-day game; Goosechase's free tier covers 3 participants for up to 24 hours. Both are meant for trying the product before a real event.
Not natively — EventBattle players compete individually, so teams either share one device or play under a shared team nickname. Goosechase offers native team and individual modes. If per-device team play is essential, that is a genuine point for Goosechase.
No. EventBattle is fully self-serve from the free plan up to 500-player events — you build the game in a web configurator and pay per game at checkout.
The free plan (3 players) is enough to build a real game and test the full player experience — no credit card, no time pressure beyond the 1-day game window.
Create your free gameSee full EventBattle pricing · Read the scavenger hunt guide · EventBattle vs. Eventzee
The demo game lets you explore the EventBattle mobile app.
The tasks here are exemplary. When you create your own game, you can customize tasks in the web administration.